using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class UVLayer
{
	public UVRecord[] RecordsUV;

	public Dictionary<string, UVMeshInfo> UVMeshInfoDict;

	[HideInInspector]
	public Vector2 CenterUV;

	[HideInInspector]
	public Vector2 BackSizeUV;

	public UVLayer()
	{
		UVMeshInfoDict = new Dictionary<string, UVMeshInfo>();
	}
}
